Town: Fìkh Bă Sejĭ

Fìkh Bă Sejĭ

Fìkh Bă Sejĭ
Example Constructi architecture.
StateFederation of Alveria
ProvenceOt-61esìb District
Sub ProvenceHonaopi Zone
RegionGhäsg-lont Woodlands
Founded1087
Community LeaderAdministrator Dendromalis Zêyepîv
Area6 km2 (2 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation2204 m (7230 ft)
Average Yearly Precipitation241 cm/y (94 in/y)
Population1419
Population Density236 people per km2 (709 people per mi2)
Town AuraChronomancy
Naming
Native nameFìkh Bă Sejĭ
Pronunciation/bə̝/ /seʤ/
Direct Translation[azure] [effect]
Translation[Not Yet Translated]

Fìkh Bă Sejĭ (/bə̝/ /seʤ/ [azure] [effect]) is a subtropical Town located in Honaopi Zone, Ot-61esìb District, within the Federation of Alveria.

The name Fìkh Bă Sejĭ is derived from the Constructi language, as Fìkh Bă Sejĭ was founded by Zlèsê Zèlkë, who was culturaly Constructi.

Climate

Fìkh Bă Sejĭ has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 25°C (77°F). Fìkh Bă Sejĭ receives an average of 241 cm/y (94 in/y) of precipitation, most of which comes in the form of rain during the summer. Fìkh Bă Sejĭ covers an area of nearly 6 km2 (2 mi2), and an average elevation of 2204 m (7230 ft) above sea level.

Overview

Fìkh Bă Sejĭ was founded durring the late 12th century in spring of the year 1087, by Zlèsê Zèlkë. The establishment of Fìkh Bă Sejĭ suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Fìkh Bă Sejĭ was built using the conventions of Constructi durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Fìkh Bă Sejĭ is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Fìkh Bă Sejĭ is is constructed arround a series of premissive packed earth mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The town rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Fìkh Bă Sejĭ's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. Unfortuantly, these political statment focused walls are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Fìkh Bă Sejĭ has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Fìkh Bă Sejĭ’s streets. The town is very clearly a joyfull place as well as relaxing. Music can be heard often, as well as laughter. The smell of food and drink permiates the air. You can’t help but smile.

Civic Infrastructure

Fìkh Bă Sejĭ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fìkh Bă Sejĭ. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fìkh Bă Sejĭ's parks.

Fìkh Bă Sejĭ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fìkh Bă Sejĭ.

Fìkh Bă Sejĭ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fìkh Bă Sejĭ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh Bă Sejĭ has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh Bă Sejĭ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fìkh Bă Sejĭ's public wards, blessings, and other arcane systems.

Fìkh Bă Sejĭ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fìkh Bă Sejĭ's natural decorations nor waterways.

Fìkh Bă Sejĭ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fìkh Bă Sejĭ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Fìkh Bă Sejĭ's chapel was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

In Fìkh Bă Sejĭ every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.

The Ghoul near Fìkh Bă Sejĭ are known to be a mutant strain of the creature.

Fìkh Bă Sejĭ's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves ritual combat to channel Enchantment energies of tier 3 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 10
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5761 m2
    • Cattle and Similar Creatures: 354
    • Poultry: 4257
    • Swine: 283
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 141

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 6
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 8
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 10
  • Monks, Monastic: 4
  • Monks, Civic: 5
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 6
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

442 of Fìkh Bă Sejĭ's population work within a Foundational Occupation.

878 of Fìkh Bă Sejĭ's population do not work in a formal occupation, but do contribute to the local economy. 99 (7%) are noncontributers.

Points of Interest

The center of Fìkh Bă Sejĭ's town square was built around an ancient standing stone.

POI

History

The the a pair of chausses of Transmutation, an a pair of chausses imbued with notable amounts of Transmutation energies was created in Fìkh Ăqi Qurnoz by in time immemorial, reportedly some time during the early 2nd century.

History